
As Adventures before it was intended as a Seaside sequel, Empires acts a Prosperity sequel, and like its predecessor, offers a great deal of tools for engines and Alt-VP strategies. This, along with its heavy theme of and tokens, makes it probably the most complex set released in Dominion. Vaccarino, Rio Grande Games Cards gallery Kingdom cardsĮmpires was the first "normal-sized" 300-card set since Hinterlands, and yet managed to introduce the most unique cards (and card-like objects) of any set until then, due to Split piles, Events and Landmarks. The English releases use metal tokens some foreign releases provide cardboard tokens instead. : Archive, Capital, Charm, Crown, Forum, Groundskeeper, Legionary, Wild Hunt.: Castles, Catapult / Rocks, Chariot Race, Enchantress, Farmers' Market, Gladiator / Fortune.: Encampment / Plunder, Patrician / Emporium, Settlers / Bustling Village.: City Quarter, Overlord, Royal Blacksmith.The Critical Hit bonus applies to all attacking troops, including the defending army in PvP.There are 12 Castles (2 copies each of Humble Castle, Small Castle, Opulent Castle, and King's Castle 1 copy each of the rest), 5 copies of each half of each split pile (pairs of cards separated by a slash), and 10 copies each of the rest. A critical hit doing at least 11 damage will one-hit kill any unit, even with the morale bonus. Against rogues, they initially cannot be affected by this bonus (this goes for all no-age units), but the unit they transform into can use/get hit by this bonus. When a unit attacks another unit from the same age, it has a chance of dealing 1.5 times the expected damage (if expected damage is normally 3-6, the critical hit will do 5-9 since 3 * 1.5 = 4.5, which rounds to 5, and 6 * 1.5 = 9).Īgainst reactive armor, the critical hit will still do 1.5 times the expected damage it can normally take (so if expected damage is 4-4, a critical hit will do 6-6 damage).
